
Figure 1 shows an example of the type of results that Bifrost can create.įigure 1: Bifrost makes it possible to create amazing liquid effects. These emitters and accelerators are used to add forces to the liquid object to create flowing rivers and gentle waves. You can also specify animated geometry to act as emitters and accelerators for the simulation. Bifrost will automatically compute all the splashes and spray from the water particles caused by the collisions and their fall due to gravity. Then you need to select the collision objects and change settings as needed. To create a liquid effect, you simply need to select a geometry object and choose the Create Liquid option from the Bifrost menu.

It is quite powerful and surprisingly easy to use. It was initially created by Naiad and has now been fully integrated into Maya 2015. Maya 2015 introduces a new liquid simulation platform called Bifrost.

Couple these new features with the ability to see all these effects in real-time within Viewport 2.0 and you have one strong tool for game artists. For background scene population and control over hair and fur, the new XGen system is remarkable and the ability to create shaders directly in Maya with the ShaderFX Editor is a huge time-saver. In particular for gamers the new simulation tools, including Bifrost for liquids and Bullet Physics for rigid and soft-body dynamics, add a huge level of realism to animated scenes. The developers at Autodesk have really gone above and beyond with this release.
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Maya 2015 is packed full of new features, new effects engines, improvements and updates that make it easily the best version ever. It took a little longer to get this release out than in years past, but the extra time was worth it.
